Sunday, October 4, 2026

Portrait Study - Charcoal - Digital - Rebelle 8

 

A first look at Rebelle 8 and the new painting tools shaping my digital studies, texture tests, and painterly workflow.

I finally upgraded to Rebelle 8, and my first impression is very positive. Rebelle 7 was already solid, no doubt.

Rebelle has always held a distinct place in my digital painting setup. It is one of the few tools that makes me think less about software and more about paint. The way brushes, water, texture, and layers react can lead to small surprises, which is often where a study starts to feel alive.

With version 8, several features I had been hoping for have finally arrived. I am still early in the process, so this is not a full review. It is more an honest first response after spending time with the new version and seeing where it may fit into my work.

A Tool Should Get Out of the Way

Good painting software does not make the decisions for you. It gives you enough control to shape the image, then gets out of the way.

Digital tools can become too clean, too predictable, or too focused on effects. A painting needs room for changes of mind. It needs room for broken edges, shifts in texture, and marks that were not planned from the start.

Rebelle has long been good at keeping that sense of material. It gives a digital study some of the push and pull that makes physical media engaging. You can work with a clear plan, but the process can still leave space for accidents and useful turns.

Version 8 feels like a step forward in that direction.

New Possibilities for Studies

The updates have already given me ideas for new tests. I want to spend more time looking at how the tools affect the early stages of a painting, where most of the important decisions happen.

That means testing loose block-ins, edge control, surface texture, and paint build-up. I am also curious about how the new features might help when shifting between broad shapes and smaller passes of detail.

For me, a digital painting tool earns its place when it supports visual thinking. It should help with shape, value, color, and atmosphere. It should not distract from them.

A good study is not about showing every feature in a piece of software. It is about finding the few parts that change how you work.

Why I Keep Coming Back to Rebelle

I work across different kinds of images, from quick painting studies to more structured concept work. Each kind of work needs a slightly different approach.

Some pieces need a clean and fast workflow. Others need more texture, more physicality, and more time spent responding to the surface. Rebelle is strongest for me in that second space.

It invites a more painterly way of working. You can build an image in layers, but it still asks you to pay attention to what the paint is doing. That is a useful reminder when digital work starts to feel too controlled.

The goal is not to copy traditional media perfectly. Digital painting has its own strengths. Still, tools that keep some sense of resistance and material can lead to more interesting decisions.

Still Testing

I have only started with Rebelle 8, so there is plenty left to try. I want to see how the new tools hold up over longer sessions and how they work within a real painting process, not just a quick test file.

Over the next few weeks, I will be using it for studies and sharing what I find along the way. Some tests will work better than others. That is part of the point.

If you are using Rebelle 8, I would be interested to know which new feature has changed your workflow the most.

Congratulations to the team at Escape Motions. This update feels like a good reason to spend more time painting and experimenting.

Sunday, June 7, 2026

Shape First, Details Later

 

A quick character study painted in Rebelle 8, focusing on shape design, value structure, and a limited color palette.

This quick character study was painted in Rebelle 8.


The goal was simple: focus on strong shapes, clear values, and a limited color palette. Instead of spending time on fine details, I concentrated on the overall design and mood of the piece.

Studies like this are a good reminder that a painting doesn’t need a lot of detail to feel complete. Strong shapes often do most of the heavy lifting.

Do you start your paintings with shape, value, or color? Let me know in the comments.

#Rebelle8 #DigitalPainting #ConceptArt #CharacterDesign #ArtStudy #ColorStudy #VisualDevelopment #DigitalArtist #PaintingProcess #GameArt #SketchbookArt #CharacterArt #Painterly #CreativeProcess #DigitalArt

Sunday, February 1, 2026

Stepping Away from the Tablet: Talking Art Direction at Activision Blizzard King


I recently had the chance to sit down for an interview and talk about my role as Senior Art Director at Activision Blizzard King.

It was a nice change of pace to step away from the drawing tablet and focus on conversation. We talked about how projects take shape, how teams collaborate, and how creative decisions are made along the way.

The discussion wasn’t about finished images or polished frames. It was about process, direction, and the thinking that happens before anything looks “done.”

The full video will be shared soon. I’ll post it here once it’s live.

#ArtDirection #GameArt #VideoGameIndustry #ConceptArt #CreativeProcess #ArtLeadership #GameDevelopment #BehindTheScenes


Friday, January 30, 2026

Drawing from Life vs Photo Reference: Finding a Daily Practice Balance

Thoughts on drawing from life versus photo reference, and how to balance observation, practice, and daily art routines.

I prefer drawing from life whenever possible. The depth, presence, and subtle variation of a live model are hard to replace.

That said, it isn’t always practical as part of a daily routine. Schedules, locations, and simple logistics get in the way. Photo references usually win on convenience, especially when time is limited and consistency matters.

Both approaches have their place. Drawing from life sharpens observation and decision-making. Photo reference allows repetition, control, and steady practice at the desk.

What matters most is keeping the habit alive, even when ideal conditions are out of reach.

#DrawingPractice #LifeDrawing #FigureDrawing #ArtRoutine #ArtistLife #Sketching #DrawingFromLife


Thursday, January 1, 2026

Risograph and Halftones

 

Exploring the intersection of digital tools and retro print. Achieving high-quality Risograph and halftone textures within Infinite Painter.
Experimenting with risograph and halftones textures on Infinite Painter

Happy New Year 2026

The start of a new year has always a strange weight to it. The calendar changes, but life doesn’t magically reset. Habits come with us. 

I don’t feel the urge to reinvent myself in 2026 but sometimes progress often comes from subtraction, not addition.

So this year is about showing up with honesty and less noise. Doing the work. 

That’s enough of a resolution for now. 😊

Sunday, August 24, 2025

Podcast: From Recruitment to Retention: Growing Strong Art Teams


I recently joined Elliot Tripp on his podcast From Recruitment to Retention – Growing Strong Art Teams, alongside Lora Tsvetkova (Liquid Ice Studios), Shaun Yow (Sandsoft), and Anto Covi (DECA Games).

We explored what it really takes to build and sustain creative excellence inside a studio. The discussion touched on:

  • How to recruit and identify the right talent for a team.

  • The importance of career development and mentorship in helping artists grow.

  • Building a culture where creativity thrives and people feel supported.

  • Retention strategies that go beyond perks, focusing on trust, growth, and shared purpose.


It was a thoughtful exchange of perspectives from different corners of the industry. I’m proud to have contributed my experience as Senior Art Director at King, and I believe these kinds of conversations are essential for shaping the future of art leadership in games.

If you’re interested in team leadership, studio culture, or simply curious about the challenges behind growing strong art teams, I invite you to listen to the full episode here:

👉 Listen on Spotify


#GameArt #ArtDirection #GameDev #Leadership #CreativeTeams #Recruitment #TeamCulture #CareerGrowth #ArtDirector #Podcast



Thursday, August 21, 2025

More sketches in Adobe Fresco

 

Quick life drawing studies made in Adobe Fresco. Three expressive sketches focusing on gesture, movement, and digital practice.

Quick life drawing studies made in Adobe Fresco. Three expressive sketches focusing on gesture, movement, and digital practice.


Here are three recent life drawing sketches I made in Adobe Fresco.

These are quick studies focused on movement and form rather than detail. The goal was to stay loose, not focus on details (especially the first sketch), and work fast.

#LifeDrawing #AdobeFresco #DigitalSketching #SimonLocheArt


Sunday, July 27, 2025

Streets of Rabat - Painted in Adobe Fresco

A quick digital painting study based on the streets of Rabat, Morocco. Painted in Adobe Fresco using a limited brush set and a limited palette.

#AdobeFresco #UrbanPainting #DigitalPainting #Rabat #Morocco #SimonLocheArt

Sketch with Adobe Fresco

 

This one's been sitting in the archives for a while. I don't think I ever posted it here.

#Sketchbook #ThrowbackArt #SimonLocheArt


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