“Conquistador” was the temporary name of a mobile video game I had the chance to work on during my time at Gameloft. The project, unfortunately, was cancelled just before its release, which is always disappointing, but not uncommon in game development.
My role on Conquistador focused primarily on concept art and visual development, helping shape the tone and style of the game during its production. The game was ambitious for a mobile title, aiming for a stylized and fictionalized look.
Visually, the project offered a great space for experimentation. I worked on environments, character designs, and mood explorations, creating a visual language that tried to balance narrative clarity with strong silhouettes and readability for smaller mobile screens. The overall aesthetic was meant to be bold and accessible, but grounded in a clear sense of place and atmosphere.
It’s always frustrating to see a project come so close to the finish line only to be shelved. But these experiences are part of the industry, and the work done still contributes to growth, both in terms of process and collaboration.
Even though Conquistador never reached players, I’m grateful for the opportunity to have contributed to it and to work alongside a talented team during its development. Some of the visual development work from the project remains among my favorites from that time.
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