Conquistador (Temp Project Name) - Project was cancelled - Gameloft - Concept Art: Simon Loche.
Thursday, January 11, 2018
Wednesday, January 10, 2018
Breakaway - Greyven
Art direction and visual development on the first Amazon Game Studios game: Breakaway.
Breakaway Character. Greyven, the Dragon Slayer.
Huge thanks to my team and my outsourcing partners.
Breakaway Character. Greyven, the Dragon Slayer.
Huge thanks to my team and my outsourcing partners.
Breakaway is a team battle sport where two squads of four collide in intense competition. Seize the Relic and slam it into your opponent’s base to score! Make plays with your team by passing, juking, and dunking the Relic. Crush your enemies with magic and steel. Control the arena with game-changing buildables and outplay the other team. With so many different ways to play and win, Breakaway is never the same game twice.
Breakaway - Kyra
Art direction and visual development on the first Amazon Game Studios game: Breakaway.
Breakaway Character. Kyra, the Atala Prime Guard.
Huge thanks to my team and my outsourcing partners.
Breakaway is a team battle sport where two squads of four collide in intense competition. Seize the Relic and slam it into your opponent’s base to score! Make plays with your team by passing, juking, and dunking the Relic. Crush your enemies with magic and steel. Control the arena with game-changing buildables and outplay the other team. With so many different ways to play and win, Breakaway is never the same game twice.
Tuesday, January 9, 2018
Breakaway - Thorgrim
Art direction and visual development on the first Amazon Game Studios game: Breakaway.
Breakaway Character. Thorgrim, an almighty Frost Viking.
Huge thanks to my team and my outsourcing partners.
Breakaway Character. Thorgrim, an almighty Frost Viking.
Huge thanks to my team and my outsourcing partners.
Breakaway is a team battle sport where two squads of four collide in intense competition. Seize the Relic and slam it into your opponent’s base to score! Make plays with your team by passing, juking, and dunking the Relic. Crush your enemies with magic and steel. Control the arena with game-changing buildables and outplay the other team. With so many different ways to play and win, Breakaway is never the same game twice.
Breakaway - Portobello - Characters
The Art of Breakaway before our first pivot. The previous version of the game had a more casual scope and I wanted the visual direction of the game to be lighthearted and cartoony. No straight lines, bright and powerful colors, rounded and non aggressive shapes. Overall illustrative look even if using a PBR (Physically Based Renderer) environment.
Some of the characters we were developing at that time, I was basically the only character concept artist available for my own Art Direction. They were a lot of fun to design and produce
Thanks to Peter Han and Michael Anderson for the 3D modeling.
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