The Art of Breakaway before our first pivot. The previous version of the game had a more casual scope and I wanted the visual direction of the game to be lighthearted and cartoony. No straight lines, bright and powerful colors, rounded and non aggressive shapes. Overall illustrative look even if using a PBR (Physically Based Renderer) environment.
Some of the characters we were developing at that time, I was basically the only character concept artist available for my own Art Direction. They were a lot of fun to design and produce
Thanks to Peter Han and Michael Anderson for the 3D modeling.
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