Sunday, August 24, 2025

Podcast: From Recruitment to Retention: Growing Strong Art Teams


I recently joined Elliot Tripp on his podcast From Recruitment to Retention – Growing Strong Art Teams, alongside Lora Tsvetkova (Liquid Ice Studios), Shaun Yow (Sandsoft), and Anto Covi (DECA Games).

We explored what it really takes to build and sustain creative excellence inside a studio. The discussion touched on:

  • How to recruit and identify the right talent for a team.

  • The importance of career development and mentorship in helping artists grow.

  • Building a culture where creativity thrives and people feel supported.

  • Retention strategies that go beyond perks, focusing on trust, growth, and shared purpose.


It was a thoughtful exchange of perspectives from different corners of the industry. I’m proud to have contributed my experience as Senior Art Director at King, and I believe these kinds of conversations are essential for shaping the future of art leadership in games.

If you’re interested in team leadership, studio culture, or simply curious about the challenges behind growing strong art teams, I invite you to listen to the full episode here:

👉 Listen on Spotify


#GameArt #ArtDirection #GameDev #Leadership #CreativeTeams #Recruitment #TeamCulture #CareerGrowth #ArtDirector #Podcast



Thursday, August 21, 2025

More sketches in Adobe Fresco

 

Quick life drawing studies made in Adobe Fresco. Three expressive sketches focusing on gesture, movement, and digital practice.

Quick life drawing studies made in Adobe Fresco. Three expressive sketches focusing on gesture, movement, and digital practice.


Here are three recent life drawing sketches I made in Adobe Fresco.

These are quick studies focused on movement and form rather than detail. The goal was to stay loose, not focus on details (especially the first sketch), and work fast.

#LifeDrawing #AdobeFresco #DigitalSketching #SimonLocheArt


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