Back in 2019, I had the opportunity to join Outfit7 to help establish a brand-new studio in Barcelona. One of the key projects I worked on during that time was Talking Tom Sky Run, a fresh take on the globally popular My Talking Tom IP.
The challenge was clear: innovate.
Rather than following the established formula of classic runner games, the goal was to reimagine the experience, offering players something freer, more dynamic, and distinctly different. Talking Tom Sky Run introduced a flying-plane runner concept, something that broke away from traditional linear gameplay and opened up new possibilities for movement, style, and world-building.
Although my time at Outfit7 was relatively brief, the project was an exciting and rewarding challenge. Beyond the gameplay innovation, it was also about building a new team, aligning creative directions, and setting the visual foundation for a fresh branch of an already successful franchise. Being part of the early stages of something new, helping shape it from the ground up, remains one of the most memorable highlights of my career.
Throughout the project, I worked on multiple concept pieces to flesh out the look and tone of the game. From early environment ideas to mood explorations and gameplay visualization, each concept was aimed at supporting a vision that felt both familiar to fans and fresh enough to stand out.
Sharing here several of those concepts to give a deeper look into the visual development work behind the scenes.
#GameArt #ConceptArt #TalkingTomSkyRun #Outfit7 #VisualDevelopment #SimonLocheArt