I recently had the opportunity to join the Evo Gaming Podcast (Episode #183) to talk about a subject that's both incredibly close to my day-to-day and often overlooked in the wider conversation about game development: art management.
In this episode, titled "The Art of Art Management," we discussed what it really means to lead, structure, and support an art team in a production environment. From balancing creative vision with technical realities to building team culture, reviewing work, and communicating across departments, we explored how much goes into making a game beyond just the art itself.
It was a real pleasure to share thoughts on topics like:
The transition from artist to art director
How to give and receive feedback without crushing creativity
The importance of clarity and consistency in communication
Managing time, morale, and momentum on long projects
A big thank-you to the Evo Gaming crew for having me on. If you’re an artist, art lead, or just curious about the inner workings of visual development in games, I think you’ll find something useful in the conversation.
🎧 Listen here: Evo Gaming Podcast #183 – The Art of Art Management
#GameArt #ArtDirection #ArtManagement #GameDevelopment #EvoGamingPodcast #SimonLocheArt