Monday, December 9, 2013

Croods-Inspired Sketch


I wanted to draw something heavily inspired by The Croods, playing with shapes, expressions, and that sense of bold, exaggerated design the film does so well.

Just a fun exercise to push character proportions and loosen up.

Hope you enjoy it!


Friday, December 6, 2013

Work In Progress – Photoshop Setup + Illustration in Progress


This is a work in progress—a drawing I’m really looking forward to turning into a full illustration.


Aside from the sketch itself, it’s also a good look at how I’ve organized my Photoshop workspace. I keep my tools on the right (I’m right-handed), and place the Coolorus Color Picker and Navigator panels on the left for quick access.


I often use Tab or Shift+Tab to toggle a clean workspace while painting, so I can focus entirely on the image without distractions.


More to come as I work through the next stages. Looking forward to finishing this one.


Thursday, November 28, 2013

Wildstar Fan Art – Aurin Character


I finally found the time to finish this Wildstar fan art, featuring an Aurin character. I could have spent a few more hours on the details, but I’ve decided to leave it as it is. Sometimes it’s better to let a piece go than to overwork it.


Really enjoyed working on this one, and I hope you like it too. If it resonates with you, feel free to share it.


Now that I can fully dedicate more of my free time to personal work, I’m looking forward to creating and posting more soon. Stay tuned.


Wednesday, November 20, 2013

Experimenting with New Techniques – Batman Study


I’ve been experimenting with some new techniques while getting more familiar with Photoshop CS6.


This piece is part of that exploration—a quick Batman study where I focused on brush handling, edges, and layering. Still in training mode, but it’s always good to push outside the usual habits and see what the software has to offer.


More to come as I keep testing and refining.


#Photoshop #Batman


Tuesday, October 22, 2013

Another King Fergus Doodle



Just a quick sketch of King Fergus, done with Col-Erase pencil on Moleskine.


Always fun to revisit this character—there’s something satisfying about his shapes and expressions that makes him a great subject for loose, energetic drawing sessions.


More doodles to come.


Saturday, October 19, 2013

Quick Tutorial – Save and Increment in Photoshop (with Hazel)

One thing I’ve always found missing in Photoshop—and strangely available in other Adobe tools—is a proper “Save and Increment” feature. You know, that handy function where each save automatically bumps the filename up by one version: filename-v6.jpg, filename-v7.jpg, and so on.


Photoshop doesn’t have this built-in, so you need to do it manually every time… unless you automate it.


Personally, I use a small but powerful app called Hazel. It’s a macOS utility that automates file management tasks like cleaning up your Downloads folder or sorting files based on name, type, or size. But it’s also perfect for automating versioning.


Since I often send multiple iterations of concept art to clients, I’ve created a Hazel rule that watches a specific folder. Every time I save a .jpg file containing the word iteration, Hazel automatically creates a copy with an incremented filename—no typing, no renaming, no extra steps.


Here’s how the rule works



Whenever a file is saved with the word iteration in its name and a .jpg extension, Hazel detects it and adds the next version number automatically.


It’s simple, effective, and has saved me hours of file management over the years.


Highly recommended if you’re juggling multiple versions and want to keep your workflow clean and organized.


Monday, September 30, 2013

Doodle of the Day – Vikings Again



Just a quick sketch for today’s warm-up.


Yes, I do like drawing vikings—there’s something about the mix of rugged shapes, character, and attitude that makes them a lot of fun to explore.


More to come.


Friday, September 27, 2013

Viking Sketch – Inspired by Pedro Conti’s “One More Beer!”



I’ve always loved vikings. There’s something about their larger-than-life presence that never stops being fun to draw.


This time, I was directly inspired by Pedro Conti’s short film “One More Beer!” The shapes, attitude, and stylization really stuck with me—though I have to admit, the trousers ended up looking a bit like Obelix. Can’t help it… I’m French.


Hope you’ll enjoy this one.


#Viking #OneMoreBeer #PedroConti


Monday, September 23, 2013

WIP – Robot Detail


Here’s a close-up from a robot concept I started a while ago and never quite finished. It’s one of those pieces that got left behind, but I’ve been thinking about picking it back up.

I’m planning to push it further and see it through this time.

Stay tuned—I’ll be sharing the final version soon.



Friday, September 20, 2013

Wildstar Fan Art – A Favorite Character


This is a fan art piece of one of my favorite characters from Wildstar.

I started the initial sketch and base rendering in Corel Painter, then brought it into Photoshop to refine the details and add adjustment layers.

I had a lot of fun working on this one—great character design, bold shapes, and just the right mix of attitude and style that makes it a joy to draw.

#Wildstar #ConceptArt #Photoshop #CorelPainter


Thursday, August 1, 2013

Wakfu Magazine No.7 – Cover Illustration

This is the first of three covers I created for Wakfu Magazine, published by Ankama. It was a fun project with a clear brief—the characters to be featured were already defined, so the focus was on composition, energy, and fitting everything into a strong, readable cover layout.


The entire illustration was done in Photoshop, from sketch to final polish.


Looking forward to sharing the next two covers soon.



And this is the cover with no titles:


I hope that you will enjoy it. As usual feel free to comment and share. :)

Monday, July 29, 2013

Video Game: Cosmic Colony

Here’s a look at another fun video game I worked on as a concept artist at Gameloft.


This project involved a lot of back and forth during the design phase—refining shapes, testing ideas, and adjusting the visuals until everything felt right.


The image here shows how the final concept turned out, and it’s always satisfying to see those early sketches evolve into something polished and playable.


The final renders featured in the in-game screenshots were done by Andre Mealha Brown—great work bringing the designs to life in-game.


More to come.







Saturday, July 13, 2013

Wonder Zoo – Gameloft Project



Wonder Zoo is another title I contributed to during my time as a concept artist at Gameloft.


For this project, my role was less about early concept development and more focused on post-production work. That included retouching load screens, refining in-game illustrations, and working on various graphic elements used throughout the interface.


While I don’t have many concepts to share from this one, it was still a rewarding experience, especially in terms of supporting the visual polish and consistency of the final product.


A different kind of contribution, but still an important part of the process.


https://play.google.com/store/apps/details?id=com.gameloft.android.ANMP.GloftZRHM
https://itunes.apple.com/en/app/wonder-zoo-animal-dinosaur/id518313894?l=en&mt=8

Friday, July 5, 2013

Quick Tutorial – Installing Painter’s Wheel in Photoshop

Quick Tutorial - Installing Painters' Wheel.

I’ve been asked many times about the color wheel visible on my Photoshop screen. It’s not built-in—it’s actually a Photoshop extension called Painter’s Wheel, and it’s one of the most useful plugins I use on a daily basis.



This free plugin adds a dedicated color wheel panel to your workspace, replicating the Corel Painter color system with a more intuitive interface than Photoshop’s default color picker. It features a ring for Hue, and a triangle for Saturation and Value, making color selection fast and visually clear.


One feature I find particularly useful: by clicking the small triangle at the bottom right of the panel, you can generate a gradient between two colors (A and B), which helps a lot when working with subtle transitions or palettes.




To install the Painter’s Wheel, just visit http://lenwhite.com and follow the steps provided. It’s simple, lightweight, and compatible with the Photoshop CS6 interface.


Highly recommended for anyone looking to improve their color workflow in Photoshop. Give it a try.


Enjoy.


Video Game: Run Sheldon




This is the last video game project I worked on, where I was in charge of Art Direction. I’m happy to finally share it with you, and I hope you’ll enjoy playing it as much as we enjoyed building it.


You can download it for free here:

👉 Run Sheldon! on the App Store


In Run Sheldon!, you play as Sheldon, the legendary tortoise who once beat the Hare in the famous race. But the Hare gang hasn’t taken the loss very well. They’re after your golden trophy, and they’ll stop at nothing to get it.


Your mission? Run for your life.


Tap to jump, hold to jump higher, and use well-timed landings to crush enemies and build up your protective shell. Along the way, pick up power-ups like Super Wings, Mega Boost, and Glide Power, collect coins, unlock upgrades, and try to outdistance your friends on the leaderboard.


The further you go, the tougher it gets. But the rewards—and the fun—are worth it.


It was a pleasure working on the visual direction for this title, and I’m proud of how it turned out. Have fun, and don’t forget—Run, Sheldon!








The video trailer:



And don't forget to like the Facebook page! :)
https://www.facebook.com/runsheldon

And this is the entire family of hares you will have to fight against! ^^
















Thursday, June 20, 2013

Quick Tutorial - Create a Nicolas Marlet Pencil

Quick Tutorial - Create a Nicolas Marlet Pencil

Haven't you been completely seduced and hypnotized by Nicolas Marlet lines and curves? His ability to give life to his characters (Kung Fu Panda, How to Train your Dragon, etc...) is just fantastic.
Pencils and coloured pencils on a textured paper (probably a kind of Ingres Charcoal Paper). This makes everything look so natural and artistic.




Well, actually this is something that you can easily reproduce in Photoshop (even more easily in Corel Painter).

This is the way I proceed to make it:

- Start with a simple round brush.
- Modify the shape of the brush to get something elliptic and squeezed giving the brush a 30 degrees or a 45 degrees angle (whatever you are confortable with). This will help to fake the natural position and inclination of the pencil in your hand.
- Set a minimum size. Natural coloured pencils are never so sharp. So a 30-35% minimum diameter is perfect. If you really need thinner lines you can decrease the size of the brush easily.
- Set a minimum opacity. 0% opacity when drawing with the tablet stylus doesn't make any sense. Once again a 30-35% value is a good choice.
- Finally add a texture to your pencil. I personally used the Default Primed Linen texture with a 180% scale and linear burn mode but you can use any texture you want. Just make sure to select a texture that is visible when you draw at the actual printing or screen size. You can use pre-made photoshop textures or import yours (I will make a tutorial about this one day).
Feel free to adjust the texture size according to your document resolution. Reduce the texture size for a smaller document and increase it for a larger one.

I also applied a color dynamic to create subtle color variations (this is something that I tend to do for almost all my Photoshop brushes, it will be explained in another quick tutorial). You can uncheck the option if you don't like it.

And if you are really lazy to make it yourself here is the brush I use:





Saturday, March 30, 2013

New Chapter Ahead



I’ve decided to leave Gameloft. While the experience was valuable and I had the chance to work with some incredibly talented people, there simply wasn’t space for the kind of creative concept art work I’m passionate about. It was time to turn the page.

I’m now working as an Art Director in the animation film industry, while still keeping one foot in the video game world. The current project is still under wraps, so I won’t be able to share anything from it for a while—but it’s both challenging and exciting, and I’m glad to be part of it.

In the meantime, I’ll do my best to post new drawings, and as promised, I’ll be sharing some quick tutorials, tips, and tricks that might be useful for your own creative work. Thanks for sticking around. 

More to come.

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