Thursday, March 29, 2018

Joining Space Ape Games – A New Adventure in London

 

I’m excited to share that I’ve recently joined Space Ape Games in London as Studio Art Director for the Visual Development department.


After several years working across different studios and projects, the opportunity to be part of a team like Space Ape, known for its energy, creative spirit, and ambition, felt like the perfect next step.


In my new role, I’ll be focusing on building and leading the Visual Development department, helping to define the artistic vision across new projects while supporting the incredible teams already in place. It’s an exciting challenge, combining hands-on creative work with mentorship and long-term art direction.


One of the things that drew me to Space Ape was the studio’s commitment to innovation and its approach to empowering small, focused teams to create high-quality, original games. Being part of that kind of environment, where new ideas are encouraged and creative risks are supported, is exactly what I was looking for.


Relocating to London has been a big change, but it’s been a good one. The city’s energy, its art scene, and the collaborative spirit at Space Ape make it an inspiring place to be.


I’m looking forward to this new chapter and to sharing more as our projects take shape.

Exciting times ahead.


#SpaceApeGames #ArtDirection #VisualDevelopment #NewBeginnings #SimonLocheArt


Wednesday, January 10, 2018

Breakaway - Greyven

Art direction and visual development on the first Amazon Game Studios game: Breakaway.


Breakaway Character. Greyven, the Dragon Slayer.
Huge thanks to my team and my outsourcing partners.

Breakaway is a team battle sport where two squads of four collide in intense competition. Seize the Relic and slam it into your opponent’s base to score! Make plays with your team by passing, juking, and dunking the Relic. Crush your enemies with magic and steel. Control the arena with game-changing buildables and outplay the other team. With so many different ways to play and win, Breakaway is never the same game twice.


 





Breakaway - Kyra

Art direction and visual development on the first Amazon Game Studios game: Breakaway.


Breakaway Character. Kyra, the Atala Prime Guard.
Huge thanks to my team and my outsourcing partners.
Breakaway is a team battle sport where two squads of four collide in intense competition. Seize the Relic and slam it into your opponent’s base to score! Make plays with your team by passing, juking, and dunking the Relic. Crush your enemies with magic and steel. Control the arena with game-changing buildables and outplay the other team. With so many different ways to play and win, Breakaway is never the same game twice.







Tuesday, January 9, 2018

Lava Girl





Breakaway - Thorgrim

Art direction and visual development on the first Amazon Game Studios game: Breakaway.


Breakaway Character. Thorgrim, an almighty Frost Viking.
Huge thanks to my team and my outsourcing partners.
Breakaway is a team battle sport where two squads of four collide in intense competition. Seize the Relic and slam it into your opponent’s base to score! Make plays with your team by passing, juking, and dunking the Relic. Crush your enemies with magic and steel. Control the arena with game-changing buildables and outplay the other team. With so many different ways to play and win, Breakaway is never the same game twice.













Breakaway - Portobello - Characters

The Art of Breakaway before our first pivot. The previous version of the game had a more casual scope and I wanted the visual direction of the game to be lighthearted and cartoony. No straight lines, bright and powerful colors, rounded and non aggressive shapes. Overall illustrative look even if using a PBR (Physically Based Renderer) environment. 
Some of the characters we were developing at that time, I was basically the only character concept artist available for my own Art Direction. They were a lot of fun to design and produce 
Thanks to Peter Han and Michael Anderson for the 3D modeling.












Monday, January 8, 2018

Project Bruce

Bruce is broke, old and Gotham City doesn't need him anymore. A journey in his decadence.
This unreleased Web Series was a collaboration between Casey McDermott (Blizzard Cinematics), Renaud Galand (Blizzard - Overwatch, Lead Character Artist), many others and myself (concept art / art direction).







Sunday, January 7, 2018

Breakaway - Killian

Art direction and visual development on the first Amazon Game Studios game: Breakaway.

The latest character produced for Breakaway. Killian, a powerful Crowd Control sorcerer.
Huge thanks to my team and my outsourcing partners.
Breakaway is a team battle sport where two squads of four collide in intense competition. Seize the Relic and slam it into your opponent’s base to score! Make plays with your team by passing, juking, and dunking the Relic. Crush your enemies with magic and steel. Control the arena with game-changing buildables and outplay the other team. With so many different ways to play and win, Breakaway is never the same game twice.
Splash Art:


Concept Art:


3D Model:




In Game screenshots:







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