Among the many personalities I helped shape during my time as Art Director on Breakaway, Thorgrim stood out as a pure force of nature, an ice-cold juggernaut with mythic presence and brutal simplicity.
Inspired by Norse mythology and Viking archetypes, Thorgrim was designed to embody raw power and unwavering resolve. His silhouette, with the horns of a battle ram and the weight of a towering warhammer, demanded clarity and impact on the battlefield.
Every design choice, from his armor to the frost-covered hammer, was about communicating one thing: unstoppable momentum. His animations needed to feel heavy, deliberate, and dangerous, while still reading clearly in fast-paced, chaotic gameplay.
Thorgrim’s ability kit amplified that direction:
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Heavy overhead strikes, devastating knockbacks, and his signature move, Ragnarok, delivered visual weight and moment-to-moment spectacle.
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His perks encouraged aggressive, high-reward playstyles, rewarding control and timing.
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His buildables, especially the Demolition Hammer and defensive Wall, reinforced his role as both battering ram and frontline tank.
It was a pleasure bringing Thorgrim’s icy fury to life, thanks again to the talented team and collaborators who helped make this hammer-wielding Viking more than just a tank, but a memorable and mythic presence in Breakaway’s roster.
#Breakaway #AmazonGameStudios #CharacterDesign #VikingConcept #GameArt #SimonLocheArt #VisualDevelopment #GameplayDesign
Breakaway is a team battle sport where two squads of four collide in intense competition. Seize the Relic and slam it into your opponent’s base to score! Make plays with your team by passing, juking, and dunking the Relic. Crush your enemies with magic and steel. Control the arena with game-changing buildables and outplay the other team. With so many different ways to play and win, Breakaway is never the same game twice.
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